The Effects of Gamification Teaching Method in Enhancing Numeracy Learning Among Primary School Students in Tamil Nadu


  • Meena Duraiswamy Faculty of Social Sciences, Arts and Humanities, Lincoln University College, Malaysia
  • Lubna Ali Mohammed Faculty of Social Sciences, Arts and Humanities, Lincoln University College, Malaysia



Background: Attaining universal basic numeracy in primary schools by 2025 is emphasized in the Indian National Education Policy (NEP) 2020. By setting a deadline, all students in the primary school system have demonstrated a commitment to acquiring a fundamental level of numeracy skills. Aim: This study aims to determine the impact of gamification on enhancing numeracy learning in primary school students. Method: A quasi-experimental design was used to achieve the aim of the study. The experimental group was taught by the gamified teaching method and the control group by the traditional method. Pretest and posttest were executed to collect data. A total of twelve weeks of time was taken to collect the data. Sample: A total of 30 children aged 6-7 years old from a private school in Tamil Nadu participated in this study, with fifteen students as the experimental group and fifteen students as the control group. Results: The results of the pretest and posttest values through the independent sample T-test show significant effects of gamification in enhancing numeracy learning and increasing motivation and engagement among primary school students in Tamil Nadu. Conclusion: The study shows that gamification has significant impacts on numeracy learning and increases motivation and engagement in students.


Gamification, Teaching Method, Effects, Motivation, Engagement


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How to Cite

Duraiswamy, M., & Ali Mohammed, L. (2024). The Effects of Gamification Teaching Method in Enhancing Numeracy Learning Among Primary School Students in Tamil Nadu. International Journal of Emerging Issues in Social Science, Arts and Humanities ( IJEISSAH), 2(2), 22-34.